k.KRASKAS
CAPYBARA CARTS
A little practice grows confidence.GRADE 6 · TOPIC 2
CAPY STUDY CLUB · FREE GRADE 6 MATH PRACTICE

Kraskas
Capybara Carts

Build math confidence with capybara friends and Mrs. Kraska, your encouraging teacher coach. Practice signed numbers, fractions, absolute value, coordinates, reflections, and perimeter.

Explore the math games ↓
Book Buddy, a friendly capybara sitting on a stack of booksA little practice grows confidence.
ABOUT CAPY STUDY CLUB

Free capybara math games for grade 6.

Capy Study Club offers free, browser-based math practice. Its current game, Kraskas Capybara Carts, helps sixth-grade students practice six math topics with Mrs. Kraska, a friendly capybara teacher coach. Hints, worked answers, and growth-mindset encouragement make room for mistakes and another try.

Choose a guided Sprout level, a mixed-format Bloom level, or a Challenge level. Play solo or take turns with 2–4 players on one device. Collect apples, unlock capybara characters, and earn power-ups as you practice. There is no timer and no lost lives.

Signed numbers

Practice positive and negative numbers, opposites, integers, rational numbers, temperatures, and money changes.

Fractions and decimals

Compare and order rational numbers, convert fractions to decimals, and understand negative mixed numbers.

Absolute value

Find distances from zero and evaluate expressions with absolute value, subtraction, multiplication, and outside minus signs.

Coordinate planes

Plot ordered pairs, identify quadrants and axes, and find horizontal and vertical distances.

Reflections

Reflect points across the x-axis or y-axis and find missing rectangle corners.

Perimeter

Find rectangle, square, and L-shape perimeters, missing side lengths, and measurements using a scale.

Questions about playing and learning

Is Capy Study Club free, and do I need an account?

Yes, the game is free. You do not need an account, and there are no in-game purchases. Names, progress, unlocked capybaras, and high scores are saved in your browser on this device for this site. They do not automatically sync to another browser, device, or website address.

What subjects and grade levels are available?

The current game focuses on grade 6 math: signed numbers, fractions and decimals, absolute value, coordinate planes, reflections, and perimeter. Sprout, Bloom, and Challenge offer three difficulty levels across 66 question templates.

How do I start a game?

Press Start playing near the top of the page to begin a solo adventure with the default settings. To customize first, choose your players, level, adventure length, and capybara, then press Start game. Tap an open math cart to answer your first question.

Can I play on a phone or with friends?

Yes. The game works in modern phone, tablet, and desktop browsers with JavaScript enabled. Use the on-screen +/− button when an answer needs a negative number. For friends, choose 2–4 players and take turns sharing one device; every player gets the same number of turns.

What happens if I get an answer wrong or need help?

You can try again, ask for a hint, or read the worked steps. Mrs. Kraska encourages you to use feedback and adjust your strategy. You can also skip a question without earning apples, and its topic appears in your practice recap.

How do capybara unlocks and power-ups work?

Correct answers earn apples toward capybara characters in the shared Capy Closet. Each player starts an adventure with a Glow Hint, Retry Bubble, and Double Apples power-up. Every three solved questions earns a bonus power-up. New rewards appear on screen, and you can wear a newly unlocked capybara immediately.

WELCOME TO THE FAIR

Progression over perfection.

Press Start playing at the top to begin, or choose your players and level first. Tap a cart, then choose an answer or tap a point on the grid. You can also use the arrow keys to move on a grid and Enter to select.

“Skip question” moves to the next turn without apples. Skipped topics appear in your practice recap. Use the +/− button beside a typed answer to enter a negative number on any keyboard. “Show the steps” explains the answer and moves you forward without apples. A Glow Hint keeps the full reward, a Retry Bubble protects one wrong try, and Double Apples doubles a solved-question reward. Activate a bubble before answering.

Choose Sprout, Bloom, or Challenge. First-try rewards are 2, 3, or 4 apples; solving with help earns 1, 2, or 3. Each player starts with one Glow Hint, one Retry Bubble, and one Double Apples power-up. Every 3 solved questions earns another power-up, cycling through Glow Hint, Retry Bubble, and Double Apples. New rewards appear on screen; you can wear a new capybara right away. Unlock capybaras with lifetime apples; high scores compare the same level and game length, on this browser.

Play solo, or choose 2–4 players and take turns on this device. Everyone gets the same number of turns. No timer, no lost lives.

For a graph: x comes first. Check the scale, and look for Origin (0, 0).